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Vocabulary Games - nouns - Prodish (vegetables & fruits)

1,518円
(w/o tax 1,380円)
10 ~ 20%OFF
Delivery times
ISBN:727542644010
Publisher Gameman
CEFR Level:A1
Reviews
Gameman & Company offers fun card games for learning and teaching English as a Second Language. Their learning games are suitable for teaching ESL learners of all ages.
By playing their fun educational games, students learn vocabulary, sentence structures, grammar, listening, pronunciation and phonics in English and other languages because their games do not include written words, just illustrations that prompt speaking.

* A fun card game teaching English nouns without reading.
* Can also be played in any language.
* Players form pairs of nouns cards. The player with the most pairs wins the game.
* Rules for three additional games included.
* 100 playing cards & instructions for this game and three additional games.

This game has 20 nouns (10 fruits and 10 vegetables):
Fruits: apples, bananas, blueberries, cherries, grapes, kiwis, lemon, pineapple, strawberries, watermelon
Vegetables: avocado, carrot, corn, cucumber, eggplant, mushroom, peas, peppers, radish, tomato


Prodish Instructions

1. Shuffle and deal cards face down:
 2 players - deal 7 cards each
 3-8 players - deal 5 cards each
2. Players (being careful not to allow other players to see their cards; match as many produce pairs as possible from the hand dealt then players place each pair face up on the table in front of them. If player has three cards of the same produce, he can put down only two of them (a pair).
3. The dealer begins play by asking other players for a card of same produce card held in the dealer’s hand. The dealer must have in his hand a card of the same kind of produce asked for.
4. If any player has that card, the player must give the card to the dealer who now has a pair and places the pair face up on the table.
If the player does not have the produce asked for, the player tells the dealer, “no”.
The dealer then draws a card from the deck and if can make a pair, lays it down on the table. If dealer cannot make a pair, he keeps the card in his hand.
If the player has a word card, he can play that card after asking for any produce card.
(Using reverse card. When a player uses a ‘reverse card’, that player goes again and the direction of the game is reversed.)
5. The play then passes on to the player on the dealer’s left who does the same thing.
6. When the deck is finished, players continue by asking in turn for cards until out of cards. This ends the game. Or if a player uses all his cards, deal 3 more cards. Game ends when all the pairs are completed.
7. Score: Each player counts the total points on each pair of cards. The player with the most points wins the game.
8. Speaking hints: players asking for produces may use these phrases: “I like apples” “Do you like apples?” “Do they like apples?”

Additional Games

Tic-tac-toe:
Make a 4-by-4 grid of each produce card facing up. The object of the game is to score the most points. Player A reads any produce card and places his chip on that produce. Player B repeats same steps. The key object is to place three or four chips in a straight line. Three chips in a straight line equals one point. Four chips in a straight line equals two points. Player can put their chips on any produce that is not claimed. When all the produces are covered, game is over. Game hints (1); make a 4-by-4 grid but have the produce cards turned over. If the player can read the produce, he can put a chip on that produce. If not, turn the card back over. Hint (2); use easier produces for beginners by putting more than one of each produce in the grid.

Match & slap:
Pass out one set of each produce faced down. No looking at the cards. On the count of three ( 1-2-3 ) each player turns over one card in the center of the table. If the same produce appears, the first player to slap those produces is the winner. Game is over when all the produce pairs are matched. The player with the most pairs is the winner.

Concentration:
Use only one pair of each produce. Put all the cards face down. In order, each student turns over two cards, if a matched pair, the student keeps the pair ( student should read the pair aloud ). If the pair doesn’t match, the student turns the cards face down again and the next student tries to match two produce cards. Object of game is to collect the most pairs or have the highest point value by adding the value on each pair of produce cards.
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