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(0 products)Shopping cart Checkout Vocabulary Games - nouns - Foodish (Food and Drinks)
ISBN: 613464422433 Publisher Gameman CEFR Level: A1 Gameman & Company offers fun card games for learning and teaching English as a Second Language.
Their learning games are suitable for teaching ESL learners of all ages.
By playing their fun educational games, students learn vocabulary, sentence structures, grammar, listening, pronunciation and phonics in English and other languages because their games do not include written words, just illustrations that prompt speaking.
* A fun card game teaching English nouns without reading.
* Can also be played in any language.
* Players form pairs of nouns cards. The player with the most pairs wins the game.
* Rules for three additional games included.
* 100 playing cards & instructions for this game and three additional games.
This game has 20 nouns (18 foods and 2 drinks):
bread, cake, cheese, cookies, cupcake, donut, hamburger, hot dog, ice cream,
noodles, pizza, pretzel, rice, salt, steak, sushi, taco, tea, wine
Foodish Instructions
1. Shuffle and deal cards face down:
2 players - deal 7 cards each
3-4 players - deal 5 cards each
2. Players (being careful not to all
ow other players to see their cards) matches as many food pairs as possible from their hand.
Then players place each pair face up on the table in front of them.
If a player has three cards of the same food, he can put down only two of them to make a pair.
3. The dealer begins play by asking other players for a card that matches a food card held in his hand. The dealer must have in his hand a card of the same kind of food he asked for.
4. If any player has that card, the player must give the card to the dealer who now has a pair and places the pair face up on the table.
If the player does not have the food card asked for, the player tells the dealer, “no.”
The dealer then draws a card from the deck and if he can make a pair, lays it down on the table.
If the dealer cannot make a pair, he keeps the card in his hand.
If a player has a word card, he can play that card after asking for any food card.
(Using reverse card: when a player uses a ‘reverse card’, he plays again and the direction of the game is reversed.)
5. The play then passes on to the player on the dealer’s left who does the same thing.
6. When the deck is finished, players continue by asking in turn for cards until out of cards. This ends the game. Or if a player uses all of his cards, deal 3 more cards. Game ends when all of the pairs are completed.
7. Score: Players count the total points on each pair of cards. The player with the most points wins the game.
8. Speaking hints: players asking for foods may use these phrases: “I like rice.” “Do you like rice?” “Do they like rice?” “Do you have rice?”
Additional Games
Tic-tac-toe:
Make a 4-by-4 grid of each food card facing up.
The object of the game is to score the most points. Player A reads any food card and places his chip on that food.
Player B repeats same steps. The key object is to place three or four chips in a straight line.
Three chips in a straight line equals one point.
Four chips in a straight line equals two points. Player can put their chips on any food that is not claimed.
When all the foods are covered, game is over.
Game hints (1); make a 4-by-4 grid but have the food cards turned over. If the player can read the food, he can put a chip on that food.
If not, turn the card back over. Hint (2); use easier foods for beginners by putting more than one of each food in the grid.
Match & slap:
Pass out one set of each food faced down. No looking at the cards.
On the count of three ( 1-2-3 ) each player turns over one card in the center of the table. If the same food appears, the first player to slap those foods is the winner.
Game is over when all the food pairs are matched. The player with the most pairs is the winner.
Concentration:
Use only one pair of each food. Put all the cards face down.
In order, each student turns over two cards, if a matched pair, the student keeps the pair ( student should read the pair aloud ).
If the pair doesn’t match, the student turns the cards face down again and the next student tries to match two food cards.
Object of game is to collect the most pairs or have the highest point value by adding the value on each pair of food cards.gameman Classroom Items Games Music More Childrens 幼児小学生教材 games and manipulatives ゲームと玩具 children stickers manipulatives student motivators kids young learners キッズ 児童 こども 子ども 子供 ジュニアAlso purchased
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